Random House Worlds
Ghost Spin
Ghost Spin
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ABOUT
Award-winning author Chris Moriarty returns to a dazzling cyber-noir far future in this gritty, high-stakes thriller where the only rule is “Evolve . . . or die.”
The Age of Man is ending. The UN’s sprawling interstellar empire is failing as its quantum teleportation network collapses, turning once-viable colonies into doomed island outposts. Humanity’s only hope of survival is the Drift: a mysterious region of space where faster-than-light travel—or something far stranger—seems possible. As mercenaries and pirates flock to the Drift, the cold war between the human-led UN and the clone-dominated Syndicates heats up. Whoever controls the Drift will chart the future course of human evolution—and no one wants to be left behind in a universe where the price of failure is extinction.
When the AI called Cohen ventures into the Drift, he dies—allegedly by his own hand—and his consciousness is scattered across the cosmos. Some of his ghosts are still self-aware. Some are insane. And one of them hides a secret worth killing for. Enter Major Catherine Li, Cohen’s human (well, partly human) lover, who embarks on a desperate search to solve the mystery of Cohen’s death—and put him back together. But Li isn’t the only one interested in Cohen’s ghosts. Astrid Avery, a by-the-book UN navy captain, is on the hunt. So is William Llewellyn, a pirate who has one of the ghosts in his head, which is slowly eating him alive. Even the ghosts have their own agendas. And lurking behind them all is a pitiless enemy who will stop at nothing to make sure the dead don’t walk again.
Praise for Ghost Spin
“Complexity is the watchword here, of thought, idea, narrative, character and plot. . . . Highly rewarding.”—Kirkus Reviews
“Rewarding . . . The adaptations humans make to survive in the hostile environments of other worlds, a galaxy teetering on the edge of singularity . . . are genuinely visionary.”—Publishers Weekly
“This stand-along ‘spin-off’ offers a compelling tale of adventure/suspense blended with cybernoir and high-tech sf.”—Library Journal
“An excellent read: gripping, fast-paced, provocative and handsome.”—Tordotcom
“A brilliant mix of space opera, cyberpunk, and just plain great writing, Moriarty’s work is some of the most impressive in science fiction today.”—SFRevu
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STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs