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Clarkson Potter/Ten Speed

Adventures from the Technology Underground

Adventures from the Technology Underground

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9780307351258
ISBN:
9780307351258
Pages:
224
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Release Date:
Jan 23, 2007

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ABOUT

The technology underground is a thriving, humming, and often literally scintillating subculture of amateur inventors and scientific envelope-pushers who dream up, design, and build machines that whoosh, rumble, fly—and occasionally hurl pumpkins across enormous distances. In the process they astonish us with what is possible when human imagination and ingenuity meet nature’s forces and materials. William Gurstelle spent two years exploring the most fascinating outposts of this world of wonders: meeting and talking to the men and women who care far more for the laws of physics than they do for mundane matters like government regulations and their own personal safety.

Adventures from the Technology Underground is Gurstelle’s lively and weirdly compelling report of his travels. In these pages we meet Frank Kosdon and others who draw the scrutiny of the FAA, ATF, and other federal agencies in their pursuit of high-power amateur rocketry, which they demonstrate to impressive—and sometimes explosive—effect at the annual LDRS gathering held in various remote and unpopulated areas (a necessary consideration since that acronym stands for Large Dangerous Rocket Ships). Here also are the underground technologists who turn up at the Burning Man festival in the Nevada high desert, including Lucy Hosking, “the engineer from Hell” and the creator of Satan’s Calliope, aka the World’s Loudest Thing, a pipe organ made from jet engines. Also at Burning Man is Austin “Dr. MegaVolt” Richard, who braves the arcing, sputtering, six-digit voltages of a giant Tesla coil in his protective metal suit. Add in a trip to see medieval-style catapults, air cannons, and supersized slingshots in action at the World Championship Punkin Chunkin competition in Sussex County, Delaware, and forays to the postapocalyptic enclaves of the flamethrower builders and the future-noir pits of the fighting robots, and you have proof positive that the age of invention is still going strong.

In the world of science and engineering, despite its buttoned-down image, there’s plenty of fun, humor, and sheer wonder to be found at the fringes. Adventures from the Technology Underground takes you there.


• Launch homemade high-power rockets.

• Catapult pumpkins the better part of a mile.

• Watch robot gladiators saw, flip, and pound one another into high-tech junk heaps.

• Dazzle the eye with electrical discharges measured in the hundreds of thousands of volts.

• Play with flamethrowers, potato guns, and other decidedly unsafe toys . . .


If this is your idea of fun, you’ll have a major good time on this wild ride through today’s Technology Underground.

From the Burning Man festival in Nevada’s high desert to the latest gathering of Large Dangerous Rocket Ship builders to Delaware’s annual Punkin Chunkin competition (a celebration of “science, radical self-expression, and beer”), you’ll meet the inspired, government-unregulated, and corporately unfettered men and women who operate at the furthest fringes of science, engineering, and wild-eyed arc welding, building the catapults, ultra-high-voltage electrical devices, incendiary artworks, fighting robots, and other machines that demonstrate what’s possible when physics meets human ingenuity.

STANDARD, PRIMARY, DM AND VARIANT COVERS

Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.

In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.

The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.

PRODUCT TYPES

Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:

Omnibus

  • Large, hardcover collections
  • Usually contain complete runs or extensive story arcs
  • Typically 800-1000+ pages
  • Higher price point, often €100-€150

Oversized Hardcover (OHC)

  • Similar dimensions to omnibus, but thinner
  • Collect shorter runs or story arcs
  • Usually 300-600 pages
  • Priced between €30-€50

Hardcover (HC)

  • Standard-sized hardcover books
  • Collect 6-12 issues typically
  • Similar dimensions to single issues, but with a hard cover
  • Priced around €25-€35

Trade Paperback (TP)

  • Softcover collections
  • Standard comic book size
  • Usually collect 4-6 issues
  • Most affordable option, typically €15-€25

Other Formats

  • Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
  • Compendiums: Massive paperback collections
  • Graphic Novels (OGN/GN): Original stories not previously released as single issues

The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs