Penguin Publishing Group
Hello, World!
Hello, World!
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ABOUT
A perfect reality. A broken family. The secrets that will unravel everything.
Aleta Seppala is living what ought to be an idyllic life with her husband and daughter—every preference accounted for, proof of what a well-crafted world can offer. But one day, she disappears without a trace, leaving a grieving family and community behind.
Elliane Seppala grows up believing that her mother abandoned her. Her father, Ted, thinks his wife was taken, and he suspects his friend and business partner. Their misery and loneliness aren’t supposed to be possible, not here. Not in World.
World was created to be perfect, a virtual reality constructed as a shelter from the devastation of the real world. Enter your Preferences, say goodbye to your own reality, and plug in. Here, you can choose every detail. You can manufacture the right house, the right weather, the right life. If you hate rain, make every day sunny. You can banish mushrooms and pumpernickel bread from your world altogether, or even make all food taste like dessert. If self-doubt controls your life, you’ll become the confident person you never were. The only price? You must leave everything behind. No ties, no memories, no baggage. When you wake up in World, you are free.
When Elliane meets a mysterious stranger who claims to know exactly what happened to her mother, she discovers that World might be falling apart, glitch by glitch. As Preferences collapse and the increasing glitches threaten to destroy everything that matters, real and fake, Elliane is running out of time to uncover the secret that has clouded her heart for the better part of her life.
Equal parts deliciously escapist and stunningly profound, Hello, World! asks what the human brain is capable of, whether we’re hard-wired to repeat our own mistakes, and what happens when we get everything we ever thought we wanted.
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs