Random House Publishing Group
Hot Ice
Hot Ice
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ABOUT
Diamonds–jewels of every kind, in fact–are Taylor Kincaid’s best friends. The only thing she enjoys more is the challenge of stealing them, at which she excels like few others in the world. And specializing in plundering precious stones from wealthy international criminals just makes it all the more satisfying . . . and dangerously exciting. So for Taylor, there’s no resisting the double allure of snatching the elusive Blue Star diamonds–a prize she has pursued across three continents–from the South American stronghold of the murderous Morales terrorist organization.
The heist goes down without a hitch. Until Taylor discovers she has made off with more than she bargained for, namely the secret security-system codes that provide access to a South African diamond mine–packed with enough gems to sink a battleship. Suddenly, Taylor’s no longer just an ultrachic freelance jewel thief, but a reluctant player in a high-stakes cat-and-mouse game against elite global trouble-shooters and bloodthirsty terrorists.
There’s nothing reluctant, however, about Huntington St. John, the top T-FLAC operative who’s hot on Taylor’s trail. And in Taylor’s opinion, just plain hot. The feeling, emotional and otherwise, is very mutual. Though they’re on opposite sides of the law, Hunt and Taylor swiftly come to appreciate each other’s well-honed skills. But since ecstasy is fleeting, and diamonds are forever, Taylor soon slips from the sheets and hits the streets . . . to reclaim the jewels she stashed overseas. And true to his name, Hunt is close behind–but this time, he’s after more than the codes. With the clock ticking, and two groups of terrorists closing fast, they’ll have to mix pleasure with some very risky business. If they can survive danger at every turn, outwit the ultimate high-tech security system, and somehow conquer each other . . . they just might get everything they desire.
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs