Charlesbridge
Last to Leave
Last to Leave
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ABOUT
Video game streamer Fallon joins a 1920s-themed murder mystery game, and the only thing more important than figuring out whodunit is who has the most fans.
When seventeen-year-old up-and-coming video game streamer and content creator, Fallon, earns a coveted spot in the new murder-mystery reality game, SleuthIt, her objective seems pretty straightforward: play the game, solve the mystery, and win the million-dollar prize. The fact that she’ll do it all on livestream with seven other young content creators only makes things better—after all, increased exposure is influencer gold, and winning will catapult her gaming channel to the next level.
But unbeknownst to each other, the contestants are interconnected, and when one of them turns out to be Fallon’s online gaming partner, Dante, she starts to doubt the objective of the game. The intrigue runs much deeper than Fallon ever thought—the eight contestants chosen for the show are not the only players in the game, and the interlopers have hidden agendas and competing interests.
As secrets come out and the lines between ally and adversary blur, Fallon will have to figure out what game she’s really playing, who might be playing her, and what she’s willing to sacrifice in pursuit of fame and fortune. Because, in the end, no one can have it all.
"Utterly original and so fun to read! I couldn't resist the fun premise, and Richards delivers with a ton of wit and depth."
—Jesse Q. Sutanto, author of Dial A For Aunties
"Last to Leave is a delightfully smart and entertaining caper with an engaging ensemble cast that jumps off the page. It's also a love letter to online gaming, family, and friendship that wears its heart on its sleeve while holding its clues behind its back. I loved this modern twist on a classic game of Clue, which kept me guessing, gasping, and frantically turning pages all the way until the final reveal."
—Lauren Thoman, author of You Shouldn't Be Here
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs