Random House Children's Books
Otherworld
Otherworld
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                        ABOUT
                      
                    “A potent commentary on how much we’re willing to give up to the lure of technology.” —EW
"A fantastic journey from start to finish." —Hypable
New York Times bestselling authors Jason Segel and Kirsten Miller imagine a world in which you can leave your body behind and give in to your greatest desires in the first book in a fast-paced trilogy perfect for fans of the hit HBO show Westworld and anyone interested in the terrifying possibilities of the future of technology.
That’s how Otherworld traps you. It introduces you to sensations you’d never be able to feel in real life. You discover what’s been missing—because it’s taboo or illegal or because you lack the guts to do it for real. And when you find out what’s missing, it’s almost impossible to let it go again.
There are no screens. There are no controls. You don’t just see and hear it—you taste, smell, and touch it too. In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire.
This is Otherworld—a virtual reality game so addictive you’ll never want it to end. And Simon has just discovered that for some, it might not.
The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay?
“An engaging VR cautionary tale.” —The A.V. Club
"[A] fast-paced adventure." —Publishers Weekly
"Authors Jason Segel and Kirsten Miller keep the action nonstop.” —Shelf Awareness
                      
                      
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                        STANDARD, PRIMARY, DM AND VARIANT COVERS
                      
                    Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
                      
                      
                        PRODUCT TYPES
                      
                    Comic book enthusiasts have various formats to choose from when collecting their favorite stories. 
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
 - Usually contain complete runs or extensive story arcs
 - Typically 800-1000+ pages
 - Higher price point, often €100-€150
 
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
 - Collect shorter runs or story arcs
 - Usually 300-600 pages
 - Priced between €30-€50
 
Hardcover (HC)
- Standard-sized hardcover books
 - Collect 6-12 issues typically
 - Similar dimensions to single issues, but with a hard cover
 - Priced around €25-€35
 
Trade Paperback (TP)
- Softcover collections
 - Standard comic book size
 - Usually collect 4-6 issues
 - Most affordable option, typically €15-€25
 
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
 - Compendiums: Massive paperback collections
 - Graphic Novels (OGN/GN): Original stories not previously released as single issues
 
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs