Penguin Publishing Group
Play Hungry
Play Hungry
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ABOUT
The inside story of how Pete Rose became one of the greatest and most controversial players in the history of baseball
Pete Rose was a legend on the field. As baseball’s Hit King, he shattered records that were thought to be unbreakable. And during the 1970s, he was the leader of the Big Red Machine, the Cincinnati Reds team that dominated the game. But he’s also the greatest player who may never enter the Hall of Fame because of his lifetime ban from the sport. Perhaps no other ballplayer’s story is so representative of the triumphs and tragedies of our national pastime.
In Play Hungry, Rose tells us the story of how, through hard work and sheer will, he became one of the unlikeliest stars of the game. Guided by the dad he idolized, a local sports hero, Pete learned to play hard and always focus on winning. But even with his dad’s guidance, Pete was cut from his team as a teenager—he wasn’t a natural. Rose was determined, though, and never would be satisfied with anything less than success. His relentless hustle and headfirst style would help him overcome his limitations, leading him to one of the most exciting and brash careers in the history of the sport.
Play Hungry is Pete Rose’s love letter to the game, and an unvarnished story of life on the diamond. One of the icons of a golden age in baseball, he describes just what it was like to hit (or try to hit) a Bob Gibson fastball or a Gaylord Perry spitball, what happened in that infamous collision at home plate during the 1970 All-Star Game, and what it felt like to topple Ty Cobb’s hit record. And he speaks to how he let down his fans, his teammates, and the memory of his dad when he gambled on baseball, breaking the rules of a sport that he loved more than anything else. Told with candor and wry humor—including tales he’s never told before—Rose’s memoir is his final word on the glories and controversies of his life, and, ultimately, a master class in how to succeed when the odds are stacked against you.
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs