Crown
Play the Game. Change the Game. Leave the Game.
Play the Game. Change the Game. Leave the Game.
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ABOUT
LONGLISTED FOR THE PORCHLIGHT BUSINESS BOOK AWARD
It’s time to face an inconvenient truth: our current approach to fighting racism is just not working. For a brief moment following the murder of George Floyd, it seemed as though the country had finally acknowledged the destructive legacy of slavery and White supremacy, and had committed to putting things right. Now, a horde of prominent voices—many of whom professed to be antiracist allies—are pulling back, cutting support, and defunding programs that sought to level the playing field.
Harvard psychologist Robert Livingston contends that racism operates like an addiction for so many White people: hard to admit, and even harder to quit. Given their unwillingness to kick the habit, where does this leave Black people? In this provocative book, Livingston has flipped the script, asking: How can Black people attain prosperity and peace of mind despite the enduring presence of racism? Livingston reveals three paths:
- Play the game, or find ways to work within mainstream, predominantly White systems without sacrificing your identity or dignity. Think of Kenneth Chenault, a “tempered radical” who rose through the ranks to become the first Black CEO of American Express.
- Change the game, or challenge the status quo in an effort to upend White supremacy—like Colin Kaepernick, whose idealism cost him his football career but made him an icon.
- Leave the game, or turn away from White environments to carve out spaces where Black people can flourish—from HBCUs to entrepreneurship to the creation of ethnic enclaves, like the all-Black, middle-class neighborhood where Livingston himself grew up.
Drawing on social science, his own experiences, and interviews with trailblazing Black leaders and luminaries, Livingston reveals the contours of these oft overlapping paths for effectively navigating, mitigating, and circumventing White supremacy. Play the Game. Change the Game. Leave the Game. is a bold, groundbreaking proposition that empowers readers to make the leap from being played to creating their own game plan.
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs