Random House Publishing Group
Thunder in the Deep
Thunder in the Deep
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ABOUT
Thunder in the Deep picks up where Deep Sound Channel left off, bringing to life a frightening seascape where technology pushes warriors to new extremes, and warriors push technology to the max. This time the difference between victory and defeat hinges on the two most advanced nuclear attack submarines in the world.
The Challenger is the weapon of the future, a ceramic-hulled nuclear attack submarine whose electronic eyes and ears are the most advanced ever created. It is commanded by acting captain Jeffrey Fuller, a former SEAL turned submariner whose aggressiveness has made him a rising star — and sometimes scares the hell out of his crew. Fuller’s mission is to rescue the Virginia-class fast attack sub Texas, now lying on the bottom of the Atlantic just off the Azores.
But the enemy — a newly resurrected and fanatically militaristic Germany — knows where the Texas is, too, and knows the Challenger is coming. It is Challenger the Germans want, dispatching their own high-tech supersub, the Deutschland, to destroy her.
In this war your enemy is a blip on a console hardwired into an integrated nuclear weapons system. Ships are vaporized off the surface of the sea, nuclear shock waves unleash deadly tsunami waves, and smart submarines do battle with smart aircraft sent to hunt them down.
For Jeffrey Fuller and the Challenger, for the men on board the Deutschland, the race beneath the ocean’s surface across a horrific underwater war zone will demand every bit of courage and skill they can muster just to survive.
Before it’s over, the Challenger’s mission is radically redefined: Fuller, his SEALs, and freedom fighter Ilse Reebeck are sent into Germany itself — to plant a nuke right in the gut of the enemy’s power structure.
Thunder in the Deep plunges the reader into the middle of some of the fiercest and most thrilling depictions of underwater warfare ever written. It is an electrifying novel of military strategy and action, a powerful tale of technology and humanity that will have you breathlessly turning pages until the explosive climax.
STANDARD, PRIMARY, DM AND VARIANT COVERS
Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.
In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.
The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.
PRODUCT TYPES
Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:
Omnibus
- Large, hardcover collections
- Usually contain complete runs or extensive story arcs
- Typically 800-1000+ pages
- Higher price point, often €100-€150
Oversized Hardcover (OHC)
- Similar dimensions to omnibus, but thinner
- Collect shorter runs or story arcs
- Usually 300-600 pages
- Priced between €30-€50
Hardcover (HC)
- Standard-sized hardcover books
- Collect 6-12 issues typically
- Similar dimensions to single issues, but with a hard cover
- Priced around €25-€35
Trade Paperback (TP)
- Softcover collections
- Standard comic book size
- Usually collect 4-6 issues
- Most affordable option, typically €15-€25
Other Formats
- Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
- Compendiums: Massive paperback collections
- Graphic Novels (OGN/GN): Original stories not previously released as single issues
The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs