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Random House Publishing Group

When the Game Was War

When the Game Was War

Regular price €20,00
Regular price €20,00 Sale price €20,00
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9780593229552
ISBN:
9780593229552
Pages:
288
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Release Date:
Oct 15, 2024

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ABOUT

The gritty, no-holds-barred account of the 1987 NBA season, a thrilling year of fierce battles and off-the-court drama between Magic Johnson, Larry Bird, Isiah Thomas, and Michael Jordan—from New York Times bestselling author Rich Cohen.

“Plug in to a world where rivalries really mattered.”—Bob Ryan, sports columnist emeritus, The Boston Globe

AN ESQUIRE BEST BOOK OF THE YEAR


Four historic teams. Four legendary players. One unforgettable season.

The 1980s were a transformative decade for the NBA. Since its founding in 1946, the league had evolved from a bruising, earthbound game of mostly nameless, underpaid players to one in which athletes became household names for their thrilling, physics-defying play. The 1987–88 season was the peak of that golden era, a year of incredible drama that featured a pantheon of superstars in their prime—the most future Hall of Famers competing at one time in any given season—battling for the title, and for their respective legacies.

In When the Game Was War, bestselling author Rich Cohen tells the story of this incredible season through the four teams, and the four players, who dominated it: Larry Bird and the Boston Celtics, Magic Johnson and the Los Angeles Lakers, Isiah Thomas and the Detroit Pistons, and a young Michael Jordan and his Chicago Bulls. From rural Indiana to the South Side of Chicago, suburban North Carolina to rust-belt Michigan, Cohen explores the diverse journeys each of these iconic players took before arriving on the big stage. Drawing from dozens of interviews with NBA insiders, Cohen brings to vivid life some of the most colorful characters of the era—like Bill Laimbeer, Kareem Abdul-Jabbar, Danny Ainge, and Charles Oakley—who fought like hell to help these stars succeed. 

For anyone who longs to understand how the NBA came to be the cultural juggernaut it is today—and to relive the magic and turmoil of those pivotal years—When the Game Was War brilliantly recasts one unforgettable season and the four transcendent players who were at the center of it all.

STANDARD, PRIMARY, DM AND VARIANT COVERS

Standard and Primary covers are widely available through general retailers. They often have higher print runs and can be cheaper, especially during sales.

In contrast, Direct Market (DM) and variant covers are primarily sold in comic shops. DM editions tend to have more limited availability and may be more valuable to collectors.

The main differences lie in artwork style, availability, price, and collector appeal. Ultimately, the choice between standard and variant covers depends on personal preference, budget, and individual collecting goals.

PRODUCT TYPES

Comic book enthusiasts have various formats to choose from when collecting their favorite stories.
Here's a brief overview of the main types:

Omnibus

  • Large, hardcover collections
  • Usually contain complete runs or extensive story arcs
  • Typically 800-1000+ pages
  • Higher price point, often €100-€150

Oversized Hardcover (OHC)

  • Similar dimensions to omnibus, but thinner
  • Collect shorter runs or story arcs
  • Usually 300-600 pages
  • Priced between €30-€50

Hardcover (HC)

  • Standard-sized hardcover books
  • Collect 6-12 issues typically
  • Similar dimensions to single issues, but with a hard cover
  • Priced around €25-€35

Trade Paperback (TP)

  • Softcover collections
  • Standard comic book size
  • Usually collect 4-6 issues
  • Most affordable option, typically €15-€25

Other Formats

  • Absolute Editions: Oversized, deluxe hardcovers (mainly DC Comics)
  • Compendiums: Massive paperback collections
  • Graphic Novels (OGN/GN): Original stories not previously released as single issues

The choice between these formats often depends on personal preference, budget, and collecting goals. Omnibus and OHC editions offer larger artwork and more content but at a higher price, while TPs provide a more affordable way to collect complete story arcs